Virtual Reality/Augmented Reality
Virtual Reality and Augmented Reality are redefining the way information will be consumed in the future. Both these technologies provide an immersive platform to the user to interact with engaging content.
Today, technologies have broad applications in the field of education. The CFETI Educational Research Space is equipped with technologies that include various software and design platforms, multiple headset configurations, workstations, and filming resources to help students and faculty to experiment and create innovations in a wide range of industries.
Virtual Reality and Augmented Reality
Virtual Reality is the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
Augmented Reality is a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
Research and Collaboration
With this as a context, the CFETI Educational Research Space will serve as a hub for research on the next wave of virtual and augmented technologies that can empower immersive experiences.
CFETI-supported projects utilize skills, knowledge and expertise from across all areas and engages with faculty from across all colleges at 91ÁÔÆæ. This educational research space, located in IRC 206, promotes experimentation with curriculum design and the scholarship of teaching and learning by offering a collection of VR and AR tools.
Classroom Integration of AR/VR
This project involves CFETI working with faculty members to incorporate virtual reality/augmented reality into a course during the semester.
Available AR/VR devices
View all available AR/VR devices
- HTC VIVE VR Headset (1)
- Oculus Rift VR Headset (3)
- Oculus Rift touch Controller (1)
- VR Laptops (1)
- Samsung Gear VR (2)
- Samsung S8 Smart Phone (1)
- iPods (9)
- Wireless Gaming Controller (1)
- Tripods (4)
- Google Cardboard VR Headsets (10)
Faculty Exploration of Virtual and Augmented Reality Professional Development Opportunity
If you are interested in learning more about VR or AR, or want to integrate them into your course but don't know where to start, please contact Yingjie Liu, Lead Instructional Designer at yingjie.liu@sjsu.edu.