Project Highlights
Immersive CSI Project
Dr. Mark Barash, Assistant Professor, Department of Justice Studies
Dr. Yingjie Liu, eCampus
This project aims to create an ‘immersive CSI experience’ - an assignment that will be incorporated into the forensic science curriculum at 91ÁÔÆæ. As a part of this assignment, the students will investigate a mock criminal case by documenting and recording a physical crime scene and creating a virtual crime scene. The students will use various techniques such as a blend of 360 – degrees high-definition photography, video and 2D images complemented with tailored interactivity. The students will conduct the required forensic analyses of the evidence items collected at the scene and document their results and conclusions in a digital expert report linked to the virtual content. This educational activity will place students in simulated scenarios that closely resemble real-world situations and allow practicing with the same technologies implemented by forensic science professionals.
Immersive Kinesiology Project
Dr. Jihyun Lee, Associate Professor, Department of Kinesiology
Dr. Yingjie Liu, eCampus
The project focused on the possibility of the application of innovative AR/VR technologies in teaching movement skills among children with disabilities. The faculty plan to introduce different AR/VR games as a pedagogical tool to Kinesiology undergraduate students who will teach children with disabilities various gross motor tasks. These immersive learning opportunities will improve children with disabilities’ engagement in learning movement skills.
Immersive Theater Project
Dr. Kirsten Brandt, Assistant Professor, Department of Film and Theatre
Dr. Yingjie Liu, eCampus
We are exploring voice and movement training for actors in Virtual Reality Spaces. Our investigation includes how actors can use VR as a rehearsal and performance space.
Linear Algebra VR Project
Dr. Ferdie Rivera, Professor, Department of Mathematics and Statistics
Dr. Yingjie Liu, eCampus
The VR Project on Linear Algebra seeks to develop VR and AR tools for representing objects and relationships in LInear Algebra. The tools help enhance students' visual and geometrical understanding. Students may also use them to develop conjectures to help them prove and understand processes that could not be easily described in textual form.